For whom?

Product managers, Business Analysts, Project Managers, Junior Sesigners, Software Developers, and anybody wishing to start a career in user-experience design.

Team: max. 4 persons All attendees: max. 15 persons

3 days (6h daily): theory 30% + practice 60%.

Level

Training is dedicated to IT industry employees who are beginning to work in user experience or have some knowledge of the field.

Tools

Manual sketching Photoshop / UXPin / InVision (or other prototyping software chosen according to the attendees’ level of advancement).

Results

This practical workshop provides a great overview of what Lean UX is and how to incorporate its many components into daily challenges, especially in an agile environment. Trainees will observe the benefit of implementing UX activities at every stage of a project. The tangible result of this workshop is a validated solution for a specific design problem: a tested interactive mock-up, landing page, promotional video, etc.

application mock-up

Participants will learn the basics of daily UX designer work: how to create application flow, rapid paper prototyping, interactive prototyping and user testing. All these are based on a lecture that introduces knowledge towards deepening empathy for the user and their everyday issues.

During this workshop, attendees are able to solve the real design problem in the current project. They sketch the application flow, mock-up the screens of their solution and build basic interactions between them. They will also get information on possibilities and constraints of the prototyping process and tools.

user testing

1. Creating scenario

2. Testing

3. Review

Participants will learn the basics of daily UX designer work: how to create application flow, rapid paper prototyping, interactive prototyping and user testing. All these are based on a lecture that introduces knowledge towards deepening empathy for the user and their everyday issues.

During this workshop, attendees are able to solve the real design problem in the current project. They sketch the application flow, mock-up the screens of their solution and build basic interactions between them. They will also get information on possibilities and constraints of the prototyping process and tools.